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游戏开始!通过游戏化构建制胜的网络安全文化.pdf

上传人: 可*** 编号:991845 2025-12-07 34页 1.67MB

1、Game On!Building a winning cybersecurity culture through gamificationHallie WiltshireSANS Security Awareness Summit 2025Senior Information Security Awareness SpecialistCharles River LaboratoriesABOUT MESenior InfoSec Awareness Specialist at Charles River LaboratoriesStudied Communications&Anthropolo

2、gyPLANFOR TODAYShifting the perception of Security from daunting,dull,restrictive to approachable,fun,digestible.Gamification creates deeper,experiential,hands-on learning.Create these games with tools your company likely already has.think about how your employees perceive security.DauntingTechnical

3、DullRestrictiveApproachableFunDigestibleInteractiveEngaginggamification THEME:Multi-factor authenticationTAKEAWAY:Accounts with MFA enabled are more secureTHEME:Phishing-Identifying lures in actionTAKEAWAY:The right mix of lures at the right time can catch anyoneTHEME:Cybersecurity at home/Smart dev

4、icesTAKEAWAY:Unsecure smart devices can open you up to riskUSING TOOLS YOU ALREADY HAVEPowerPointPower AppsPiktochart*Already part of the Microsoft ecosystem;easy to embed and integrate across platforms(e.g.,SharePoint).Basic coding knowledge helpful but not necessary-youll learn as you create.Not d

5、esigned for games so think outside of the box!Graphic design tool with an extensive icon library.This icon library is essential.(Worth every penny!)*Starts at$14/monthgamification is effectiveDeeper learningHands-on experiential learningUsers seek out learningGAMELETS CREATE A1Selecting a topic and

6、theme.Where are we seeing risk?What behaviors are we trying to change or introduce?Ask yourself:How can we teach that in a tangible/hands-on way?Everyones favorite topic.PHISHINGTHEME:TARGETED BEHAVIOR:Fishing(obviously.)Language in phishing emails lures users to act.Lets teach t

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本文主要内容是关于如何通过游戏化建立一种获胜的网络安全文化。关键点如下: 1. **改变安全观念**:将安全从令人畏惧、枯燥、限制性转变为可接近、有趣、易于理解。 2. **游戏化的效果**:游戏化能创造更深入、体验式的动手学习,使用户主动寻求学习。 3. **工具利用**:使用公司可能已经拥有的工具(如PowerPoint、Power Apps、Piktochart)来创建游戏,无需高级编程知识。 4. **游戏设计**:举例说明如何围绕网络钓鱼制作主题游戏,教育用户识别钓鱼邮件。 5. **功能实现**:介绍如何在PowerPoint中创建游戏功能,如动画、动作按钮。 6. **Power Apps的进阶使用**:使用Power Apps添加变量、计时器、声音效果等,自动收集用户数据。 7. **营销计划与反馈**:与公司沟通团队协作,制定营销计划,收集参与度数据和用户反馈,以持续改进。 核心数据引用:“Gamification creates deeper, experiential, hands-on learning” 和 “Offer prizes for participation” 以及 “Feedback from users helps us continue to grow and improve”。
"游戏化安全,趣味学技能?" "如何用游戏提升安全意识?" "打造互动式安全文化,你准备好了吗?"
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