Stream Hatchet:2025年第二季度游戏直播趋势报告(英文版)(24页).pdf

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Stream Hatchet:2025年第二季度游戏直播趋势报告(英文版)(24页).pdf

1、A NOTE FROM EDUARD MONTSERRAT(CEO)Stream Hatchets Live-Streaming Trends Quarterly Report is aculmination of the biggest trends,stories,and insights fromthe live streaming and video games industry for Q2 2025.Want to be among the first to hear about future reports?Subscribe to our newsletter today!St

2、ream Hatchet works with a consortium of industry-leadinganalysts and business leaders to understand key trendsrelated to the impact of live-streaming audiences on gamingcreators,esports,and the broader video games industry.“We hope you enjoy our Q2 2025 videogame live-streaming insights report.We ar

3、e eager to continue to offermarket-leading insights in the videogame streaming industry,and arethankful for our partners continuedsupport and guidance in framing thisunique data set for those working in thevideo games industry.”ABOUT STREAM HATCHETSQ2 2025 REPORTOur latest quarterly report offers a

4、detailed look into thepast and current state of the video game live-streamingmarket,and its relevance to the popularity of live-streaming platforms,game publisher IP,popular media,and creators.Key takeaways include:Live streaming grew 5%YoY,passing 9B quarterlyhours watched for the first time since

5、Q3 2021YouTube Gaming recorded its highest ever quarterlyviewership figures at 2.2B hours watchedKick grew its market share of viewership by 5.5%while Twitchs share reduced by 4.6%Nintendos announcement of the Switch 2 on its official Japanese YouTube channel was the mostwatched moment of the quarte

6、r with 3.3M peakconcurrent viewersDespite 37%fewer tournaments compared to Q22024,esports recorded a 6%increase in hourswatched up to 729M,with viewership split equallybetween co-streamers and official channelsPlatformsLive Streaming OverviewMajor Platform ComparisonPlatform Viewership DistributionC

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