美国娱乐软件协会(ESA):2024美国电子游戏行业关键数据报告(英文版)(17页).pdf

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美国娱乐软件协会(ESA):2024美国电子游戏行业关键数据报告(英文版)(17页).pdf

1、2024Foreword 5Who Plays Games 6Player Perceptions&Attitudes 10Player Behaviors&Preferences 14Games Foster Community 19Parents,Kids&Video Games 23Purchasing&Spending Trends 26ESA Members 30Methodology 30ESA&Our Partners 31.ESA ESSENTIAL FACTS 2024|32|ESA ESSENTIAL FACTS 2024Forewo

2、rdVideo games are one of Americas most beloved forms of entertainment 190.6 million Americans play video games weekly.Those of us who remember first generation consoles like Atari,or who grew up playing Oregon Trail on their first home PC,have now been dedicated players for nearly 50 years.As video

3、games have evolved,our love and appreciation for them has grown along with them.Yesterdays old school gamers are now parents and grandparents of the next generation of players but just because theyve come of age doesnt mean theyve stopped playing.In fact,its quite the opposite.Twenty years ago,the a

4、verage video game player was 29 years old.Today,the average player is 36 and has been playing for almost 17 years.And these lifelong players are playing video games with their children more than ever 83%play video games with their kids,sharing with them a sense of adventure,challenge and joy.Not onl

5、y has the common archetype of who we think of as a“gamer”expanded,but the ways in which we play have shifted dramatically.The introduction of the modern smartphone ushered in mobile games.Gone are the days of carrying a separate device to play a video game on-the-go.With games now at our fingertips,

6、the barrier to entry to play a video game doesnt exist,as reflected in the fact that the number of people who play games on their phone has grown 136%over the past 12 years.Seventy-eight percent of players now play on a mobile device.Today,everyone can be a gamer.Another groundbreaking technological

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