英国互动娱乐协会:2024英国中学数字创意教育报告:培养新一代视频游戏和创意产业人才(英文版)(32页).pdf

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英国互动娱乐协会:2024英国中学数字创意教育报告:培养新一代视频游戏和创意产业人才(英文版)(32页).pdf

1、Bringing Digital Creativity to Secondary Schools across the United KingdomNovember 2024ukie.org.uk04Foreword07Executive Summary09 The Current Landscape 15 What does Digital Creativity mean?16 Why introduce a Digital Creativity GCSE?19 Qualification Aims&Objectives20 Proposed subject content 24The im

2、portance of coursework 25 The importance of interwoven careers education26 Conclusions and next steps 28 Contributors ContentsOur education system is still largely knowledge-based and rooted in the past.While we teach young people about subjects like programming,there is an urgent need to broaden ou

3、r approach to digital skills,cross-curriculum.Technology is not just about code;its about creativity,problem-solving,and design.These are the skills that drive innovation across the Creative Industries,from video games and animation to music and film,where the UK has long excelled.Creativity gives t

4、he UK an edge as a nation.Imagination is key to the maker generation.And creative thinking is needed in all industries,from engineering to automotive to advertising.An authentic education for the digital world requires the curriculum to evolve,bringing the arts and sciences together.Thats why I am d

5、elighted to support Ukies proposal for a Digital Creativity GCSE.This qualification is more than just an addition to the curriculumits a bold step towards reimagining what education can be.By combining digital skills with creative thinking,this GCSE will allow students to explore the full potential

6、of technology,equipping them not just to consume the digital world,but to shape it.Whether its creating the next blockbuster game,producing a virtual reality experience,or solving complex problems in sectors like healthcare,the opportunities for young people to apply digital creativity are limitless

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