1、素材量大盘趋势20232023H1H1国内游戏国内游戏效果效果广告白皮书广告白皮书创意洞察一、买量素材大盘一、买量素材大盘大盘每日大盘每日在投素材量(在投素材量(APP+APP+小游戏)小游戏)一 以往,大盘素材投放量全年往往有两次高峰(农历新年最高、暑假期间次之)。今年较特别,年初农历新年大盘素材反而较低,而在端午、暑期反而两次创素材量新高(特别是成本较高的视频素材)。这主要因为:年初降本增效以及新游上线较少,导致素材不多;到了端午、暑期,经济逐渐回暖,以及新游密集上线,大盘素材投放量增加。Source:DataEye-ADXDate Range:2023/12023/6 101000002
2、000003000004000005000006000007000008000002023-01-012023-01-042023-01-072023-01-102023-01-132023-01-162023-01-192023-01-222023-01-252023-01-282023-01-312023-02-032023-02-062023-02-092023-02-122023-02-152023-02-182023-02-212023-02-242023-02-272023-03-022023-03-052023-03-082023-03-112023-03-142023-03-1
3、72023-03-202023-03-232023-03-262023-03-292023-04-012023-04-042023-04-072023-04-102023-04-132023-04-162023-04-192023-04-222023-04-252023-04-282023-05-012023-05-042023-05-072023-05-102023-05-132023-05-162023-05-192023-05-222023-05-252023-05-282023-05-312023-06-032023-06-062023-06-092023-06-122023-06-1
4、52023-06-182023-06-212023-06-242023-06-272023-06-30每日在投素材量(APP+小游戏)其中视频素材量(APP+小游戏)组(图片/张+视频/个)手游手游APPAPP去重素材量去重素材量一020000004000000600000080000001000000012000000140000002021H12021H22022H12022H22023H1Source:DataEye-ADXDate Range:2023/12023/6220232023上半年上半年手游手游APPAPP去重去重素材素材量超过量超过13001300万万,近乎翻倍,近乎翻倍
5、手游APP在国内投放的去重素材量超1300万,同比、环比接近翻倍。买量素材膨胀的因素包括:游戏版号常态;新游(特别是小游戏)上线;五一、暑期节点买量市场竞争激烈;腾讯字节升级了投放系统、上新功能等。组(图片/张+视频/个)手游手游APPAPP在投游戏数在投游戏数一02000400060008000100001200014000160002021H12021H22022H12022H22023H1Source:DataEye-ADXDate Range:2023/12023/6320232023上半年上半年在投手游在投手游APPAPP突突破破1.51.5万款,增长万款,增长6.3%6.3%国内游
6、戏版号常态化且对题材审核边际略微放宽、游戏舆论正向化、腾讯字节系广告平台升级等因素,均刺激游戏入局买量投放。行业加剧内卷,自然量稀缺,买量愈发成为新游获量必选项。单位:款手游手游APPAPP在投公司主体数在投公司主体数一01000200030004000500060002021H12021H22022H12022H22023H1Source:DataEye-ADXDate Range:2023/12023/64买量参买量参投公司主体投公司主体同比同比减少减少约约17%17%此前较为艰巨的市场环境,让不少中小厂商(包括代投企业)经营困难。同时,大公司裁撤项目组、关闭子公司的情况也较为常见。上半年