IAS:将玩家变为消费者-广告商如何利用游戏环境增强消费者购买意愿(英文版)(16页).pdf

编号:115509 PDF  PPTX  中文版 16页 1.29MB 下载积分:VIP专享
下载报告请您先登录!

IAS:将玩家变为消费者-广告商如何利用游戏环境增强消费者购买意愿(英文版)(16页).pdf

1、ConvertingGamers to ConsumersRESEARCHHow advertisers can drive positive perception in gaming environmentsIntegral Ad Science surveyed U.S.adult gamers to understand their receptivity to in-game advertising and gauge their perception toward brands that advertise near risky or unsafe gaming content.In

2、 this study,we dive into the types of content that gamers consider risky and uncover if this unsafe content influences consumer purchase decisions.Field datesOctober 2022Participationn=1,100 U.S.adult gamersConverting Gamers to ConsumersStudy objectives and designGamers most often play on mobile dev

3、ices,followed by gaming consolesQ.What type of devices do you typically use to play video games?(Select all that apply)63%82%48%24%MobileConsoleDesktopor laptopSmart TVQ.How many hours a week do you play video games?Gamers typically log several hours a week playing video games56%of gamers spend more

4、 than eight hours per week playing video games17%27%13%How many hours per week do you play video games?1-3 hours4-7 hours23%8-12 hours13-16 hours17+hours20%Puzzle and party games are the most commonly played,followed closely by shooter gamesQ.What genre(s)of video games do you regularly play?Choose

5、up to 3Puzzle and party gamesShooterPlatformerRole-playing gamesAction-adventureSimulationSandboxSportsSurvival and horrorMultiplayer online battle arenaReal-time strategy37%34%23%23%21%21%19%17%16%14%9%A majority of gamers are receptive to non-disruptive in-game ads Q.Thinking about in-game adverti

6、sing,indicate your level of agreement with the following statements:I am open to in-game advertising as long as the ads do not disrupt the gaming experience(agree/strongly agree)of gamers are open to in-game advertising as long as the ads do not disrupt the gaming experience69%Gamers feel favorably

友情提示

1、下载报告失败解决办法
2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,就可以正常下载了。
3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
4、本站报告下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰。

本文(IAS:将玩家变为消费者-广告商如何利用游戏环境增强消费者购买意愿(英文版)(16页).pdf)为本站 (无糖拿铁) 主动上传,三个皮匠报告文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知三个皮匠报告文库(点击联系客服),我们立即给予删除!

温馨提示:如果因为网速或其他原因下载失败请重新下载,重复下载不扣分。
客服
商务合作
小程序
服务号
折叠