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Stream Hatchet:2024年第三季度游戏直播趋势报告(中译版)(20页).pdf

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1、A NOTE FROM EDUARD MONTSERRAT(CEO)Stream Hatchets Video Game Live-Streaming TrendsQuarterly Report is a culmination of the biggest trends,stories,and insights from the live streaming and video gamesindustry for Q3 2024.Want to be among the first to hearabout future reports?Subscribe to our newslette

2、r today!Stream Hatchet works with a consortium of industry-leadinganalysts and business leaders to understand key trendsrelated to the impact of live-streaming audiences on gamingcreators,esports,and the broader video games industry.“We hope you enjoy our Q3 2024 videogame live-streaming insights re

3、port.We are eager to continue to offermarket-leading insights in the videogame streaming industry,and arethankful for our partners continuedsupport and guidance in framing thisunique data set for those working in thevideo games industry.”ABOUT STREAM HATCHETSQ3 2024 REPORTOur latest quarterly report

4、 offers a detailed outlook intothe past and current state of the video game live-streaming market,and its relevance to the popularity oflive-streaming platforms,game publisher IP,popularmedia,and creators.Key takeaways include:Live-streaming viewership is up 12%from Q3 2023 to8.5B hours watched,indi

5、cating renewed interest inthe industry following the post-pandemic dip.Kick solidified its position in the live-streaming space,now holding the#3 spot with 534M hours watchedafter growing its Spanish-speaking viewership by 59%from Q2 2024.Streamers proved their power in smashing records,with ibais l

6、atest La Velada del Ao hitting thehighest peak viewership ever(3.84M)and Ironmousegenerating 320K Twitch subscribers-the highestnumber of Twitch subscribers ever*.*Note that in Q4 2024,Kai Cenat again broke this record with over 350M Twitch subs.Q3 20194BQ3 20207.7B+95%Q3 20219.1B+17%Q3 20227.9B-13%

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根据报告的内容,本文主要概括了2024年第三季度视频游戏直播行业的趋势和数据。主要内容包括: 1. 直播观看时长增长:2024年第三季度,直播观看时长达到85亿小时,比2023年同期增长12%,显示出行业在经历疫情后的复苏。 2. 平台竞争:Twitch在直播市场的主导地位有所减弱,市场份额从2023年第三季度的71%下降到2024年的61%。Kick平台增长显著,成为第三大直播平台。 3. 游戏内容:League of Legends取代GTA V成为最受欢迎的游戏,观看时长达到4.61亿小时。Mobile Legends: Bang Bang和World of Warcraft也表现出色。 4. 非游戏内容:非游戏内容在所有直播平台上的观看时长增长24.5%,在Kick平台上尤其受欢迎。 5. 直播者影响力:Ibai的La Velada del Año活动吸引了384万峰值观众,成为个人直播活动的最高记录。VTuber ironmouse在Twitch上吸引了32万订阅者,创下了订阅者数量的新高。 6. 游戏公司:GameSquare致力于通过其平台和FaZe Clan的影响力,帮助品牌和游戏出版商与年轻受众建立联系。
2024年第三季度游戏直播行业有哪些主要趋势? 哪些游戏在2024年第三季度最受欢迎? 哪些直播平台在2024年第三季度表现最佳?
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