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一种系统化的图形性能分析与优化方法.pdf

上传人: 柒柒 编号:1099638 2026-01-25 47页 16.39MB

1、BEHAVIOURINTERACTIVEHIGHLY CONFIDENTIAL DO NOT REDISTRIBUTEMethodical GPU Profiling2B E H A V I O U R I N T E R A C T I V EIntroductionLeon BrandsSenior Graphics ProgrammerBehaviour InteractiveSocials at the end3B E H A V I O U R I N T E R A C T I V EWho are we?4B E H A V I O U R I N T E R A C T I V

2、 EAgenda Motivation Strategy Investigate Planning TakeawaysMotivation6B E H A V I O U R I N T E R A C T I V EMotivation WFH 3+years w/6-10 prog Graphics support on consoles Optimizations ScopeMotivation Inherently undefined Bottlenecks are always changing Needed a strategyWorkload7B E H A V I O U R

3、I N T E R A C T I V EFamiliarity with code base,articles,talks,discussionsIdeasObserved performance issues by other developers&playtestersReportsHard work!ProfilingOptimization Origins1238B E H A V I O U R I N T E R A C T I V EFamiliarity with code base,articles,talks,discussionsIdeasObserved perfor

4、mance issues by other developers&playtestersReportsHard work!ProfilingOptimization Origins123UnreliableMightnotHappenScientific9B E H A V I O U R I N T E R A C T I V EStrategyStrategy Optimizing is scientific Clear Goal Defined&Provable Results Iterative workflow:Analyze Optimize Confirm Repeatwhile

5、(frameTime 16.6)11B E H A V I O U R I N T E R A C T I V EStrategy Goals Find optimization ideas Re-evaluate status Adjust to current phase Do you need more data?Dont waste timeMonthly Profiling Suite12B E H A V I O U R I N T E R A C T I V EStrategy Our Profiling Suite Divide into steps Work our way

6、downwards Scope 1:Game Scope 2:Level Scope 3:POI Scope 4:InvestigateNarrow it Down13B E H A V I O U R I N T E R A C T I V EStrategy 60 FPS Test all levelsScope 1:Game14B E H A V I O U R I N T E R A C T I V E15B E H A V I O U R I N T E R A C T I V EStrategy 60 FPS Test all levels UGCScope 1:GameStrat

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1. **科学优化策略**:以“分析-优化-验证-迭代”为核心,设定明确目标(如60FPS),通过数据驱动决策。 2. **分层排查法**: - Scope 1(游戏):测试全关卡,聚焦官方关卡; - Scope 2(关卡):使用Playthrough Profiler收集GPU帧数据(.tsv格式),定位最差帧; - Scope 3(POI):匹配游戏视频,筛选关键性能问题; - Scope 4(深入):针对性优化渲染通道。 3. **优化方向**: - 光栅化网格:减少Draw Call、顶点/像素数(LOD、聚类剔除); - 着色器优化:避免过度优化,平衡顶点/像素负载; - 权衡取舍:优先高影响、低牺牲方案(如回退机制)。 4. **敏捷规划**:月度复盘,按“影响-复杂度-风险”优先级排序,目标示例:45ms→30ms(4个月,5ms/月)。 5. **核心成果**:可量化提升,持续优化 backlog,显著改善性能。
GPU优化秘诀? 性能瓶颈在哪? 如何科学优化?
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