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《龙腾世纪》中的外观编辑器.pdf

上传人: 柒柒 编号:1099621 2026-01-25 41页 4.97MB

1、IntroductionDragon age:The Veilguard-the latest installment in Dragon Age series.Developed on Frostbite Engine.Launched on PC,PS5 and XBSX/S.Small rendering team at BioWare.5 rendering engineers.Supported by Frostbite team.1AgendaMotivationAppearance EditorCreating Appearances in EditorLoading Appea

2、rances in GameAppearance SystemCharacter Creator Character Creator ArchitectureCustomizationsStrand hairLighting Strand HairStrand Hair PerformanceInfill CharactersDynamic Shader Variation SystemGear SystemTakeaways23 3Character Examples3 3MotivationProvide artists enough options to create a variety

3、 of characters.What you see in editor is what you get in game.Common rendering subsystem for both editor and in-game character creator.Dev tools were needed before in-game character creator.Fast iteration.Push the boundary on number of customization options in-game.Rendering performance estimates co

4、uld be in done in editor.4Appearance Editor 5Creating Appearance in EditorAppearances are divided into 2 parts-head and body.Allows variety in character groups.Head can be a blend of upto 3 head meshes.Each part has slots which are authored by artists.One appearance item per slot at a time.6Creating

5、 Appearance in Editor This panel allowed following customizations:Assign appearance items to slotsChoose custom colors for hair and eyesMorph face and body featuresApply texture sets for makeup,complexions,tattoos etcChoose lineage and genderChoose head blendsChoose skin toneChoose outfits and jewel

6、ry7Creating Appearance in Editor 8Creating Appearance in Editor 9Loading Appearances in Game10Loading Appearance in GameTemplate Character AssetAppearance PresetSlotsAppearance ItemsMesh Material VariationsCustomizer Sets(Editor Only)11Appearance PresetAsset PipelineAppearance SystemAppearance Item

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1. **开发与平台**:BioWare用寒霜引擎开发《龙 Age:The Veilguard》,登陆PC、PS5、XBSX/S,渲染团队仅5人,获寒霜团队支持。 2. **角色系统**:外观系统统一编辑器与游戏内角色创建,支持头部(最多3个网格混合)、身体部件自定义,含颜色、纹理、形态等选项。 3. **头发技术**:采用行业领先的Strand Hair,分渲染通道优化,支持动态阴影,PC/主机高画质下每帧耗时约3-6.5ms。 4. **性能优化**:通过异步加载、资源按需卸载、LOD分级等控制内存;填充角色(Infill)简化模型与纹理以节省资源。 5. **动态着色**:基于参数块的动态着色变体系统实现战斗效果与受伤状态,避免着色器排列爆炸。
发型如何实现? 角色定制如何优化? 动态效果如何实现?
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