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Vaporwave:可扩展的实时烟雾模拟与渲染.pdf

上传人: 柒柒 编号:1099636 2026-01-25 61页 15.82MB

1、Hi ThereAbout me:EA SEED(2019-)Improbable(2019)EA Frostbite Physics(2010-2019)Vaporwave is a product of the SEED Dynamic Worlds team,particularly these folks-Im ChrisChris LewinHenrik HalenWill DonnellyMarin MoranMartin MittringJon GreenbergInfinite ContentEfficient creation with AI as a copilot to

2、creativityVaporwave Why?Want to represent high resolution volumetric effects in games and simulate all air near the player.Standard fluid simulations are not really efficient enough to do this.Standard volume rendering approaches are not well suited to this kind of content.So we need to push forward

3、 in both directions.Fluid Simulation BasicsFluid Dynamics SimsIncompressible Euler equations(constant density):=10p+=0Usually simulate using Stable Fluidsalgorithm:1.1.2.2.3.3._()Simulating all the air is expensive so we try to use GPU and good algorithms.Sebastien LagueMatthias MuellerSemi-Lagrangi

4、an AdvectionMove the velocity field in the same way as resampling an image.Conserves mass as long as the velocity field is divergence-free.Get current velocity at each sample point and trace backwardsSample velocity at arbitrary location and bring it back to the start position.Semi-Lagrangian Advect

5、ionMove the velocity field in the same way as resampling an image.Conserves mass as long as the velocity field is divergence-free.Get current velocity at each sample point and trace backwardsSample velocity at arbitrary location and bring it back to the start position.Semi-Lagrangian AdvectionMove t

6、he velocity field in the same way as resampling an image.Conserves mass as long as the velocity field is divergence-free.Get current velocity at each sample point and trace backwardsSample velocity at arbitrary location and bring it back to the start position.Semi-Lagrangian AdvectionMove the veloci

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1. **项目背景**:Vaporwave由EA SEED团队开发,旨在高效模拟游戏中的高分辨率体积效果(如空气流动),解决传统流体模拟和体积渲染效率不足的问题。 2. **核心技术**: - **混合分辨率模拟**:采用嵌套网格(Clipmap Nested Grids),动态聚焦摄像机周围区域,提升性能(64×64×32×3网格仅需1ms)。 - **体积遮挡(VO)**:替代精确自阴影,通过球面高斯近似光学厚度,实现高效光照计算,接近路径追踪效果。 3. **性能与效果**: - 支持128×128×64×3网格(2.5ms),实时交互 Niagara 粒子系统。 - VO技术显著提升厚烟云的视觉表现,减少伪影。 4. **局限与方向**:内存密集型、IOP碰撞待优化,未来将探索可压缩模拟及路径追踪集成。
**Vaporwave技术?** **流体模拟优化?** **体积渲染创新?**
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