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娱乐软件协会:2023年美国视频游戏行业报告(英文版)(11页).pdf

上传人: AG 编号:606767 2024-01-01 11页 626.44KB

1、ABOUT THE U.S.VIDEO GAME INDUSTRYESSENTIAL FACTSESSENTIAL FACTS20232023The Entertainment Software Association(ESA)released the 2023 Essential Facts About the U.S.Video Game Industry in July 2023.Circana conducted the annual research for ESA in April 2023 using an online methodology.The study gathere

2、d data from approximately 4,000 Americans about their video game playing habits and attitudes.The 2023 Essential Facts About the U.S.Video Game Industry also includes data provided by the Entertainment Software Rating Board(ESRB),Circana and Sensor Tower.VIDEO GAMES ARE ONE OF AMERICAS MOST BELOVED

3、PASTIMES.EVERY WEEK,212.6 MILLION AMERICANS PLAY VIDEO GAMES AS PART OF THEIR REGULAR ROUTINE.No matter your interest,there is a video game you will love.So,its no surprise that so many people choose to play.Nearly two-thirds of U.S.adults play video games regularly,and that number jumps to 76%for c

4、hildren under the age of 18.Players come from all walks of life,with strong engagement across age,gender and racial/ethnic groups.The diversity of todays video game player community reflects the wide range of games available as a source of fun and enjoyment.But games dont simply entertain.They also

5、create opportunities to sharpen our skills and stimulate our minds and even non-players recognize that.This years research shows that 96%of all Americans see video games as beneficial,even if they dont play them regularly.Video games are seen as a tool for building problem-solving skills,teamwork an

6、d collaboration,communication,conflict resolution and leadership skills.Stanley Pierre-LouisPresident&Chief Executive OfficerEntertainment Software AssociationGames also help forge new connections,find safe and supportive communities and deepen our relationships with those around us.Today,80%of play

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The Entertainment Software Association (ESA) released the 2023 Essential Facts About the U.S. Video Game Industry, revealing several key insights. According to the report, nearly two-thirds of U.S. adults and 76% of children under 18 regularly play video games. The diversity of players is reflective of the diverse range of games available. Video games are seen as beneficial by 96% of Americans, including non-players, who recognize their role in building problem-solving skills, teamwork, communication, and leadership. Moreover, 80% of players play with others, with many believing that games help them stay connected to friends and family. Games also serve as a go-to activity for many American families, with 76% of parents playing video games to have fun and connect with their kids. The economic impact of the gaming industry is significant, with a total consumer spend of $56.6 billion in 2022. The top-selling video games in the U.S. in 2022 include 'Call of Duty: Modern Warfare 2', 'Elden Ring', and 'Madden NFL 23'. The ESA works to expand and protect the dynamic marketplace for video games, showcasing their positive impact on people, culture, and the economy.
"美国游戏产业现状如何?" "游戏能否帮助人们提升技能?" "游戏产业对美国经济有何影响?"
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