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豪利汉洛基:2024年电子游戏市场动态研究报告(英文版)(32页).pdf

上传人: AG 编号:606000 2024-01-01 32页 4.31MB

1、Video Games Market UpdateGame On!Video Games Market UpdateSPRING 2024Executive Summary2Houlihan Lokeys Video Games Coverage TeamDaniel GosselsManaging DirectorCo-Head of Digital MediaDGosselsHL.comJohn LambrosManaging DirectorCo-Head of U.S.TechnologyJohn.LambrosHL.comMatt ShoreFinancial AnalystMatt

2、.ShoreHL.comJared ShaberVice PresidentJShaberHL.comKevin LangAssociateKevin.LangHL.comRahul AminFinancial AnalystRahul.AminHL.comDurgesh PanchaniVice PresidentDurgesh.PanchaniHL.comBrian MarlerDirectorBMarlerHL.comThe video game industry stabilized and returned to growth in 2023.-The industry return

3、ed to growth in 2023,driven by better console supply,a stronger new release lineup,growth in the subscription model,and live game services.-2023 saw many video game companies look inward,rationalize operations,reduce costs,and position themselves for profitable growth in 2024 onward.-Industry valuat

4、ions have moderated versus the frothy levels seen in 2021,creating an opportunity for investors and buyers to enter the market.We are bullish as the video game industry is resilient and will continue to evolve and reinvent itself,and gamers are still gaming(at record levels!).-Total video game playe

5、rs are on track to hit nearly four billion by 2026,as video games continue to show strength as the No.1 form of entertainment for younger generations.-A powerful shift in media consumption to video games across all age groups is expected to drive long-term sustainable growth globally.-New innovative

6、 revenue models are expected to drive user engagement and revenue over the coming years(i.e.,free-to-play(F2P),in-game advertising,and transmedia).We have seen a noticeable pick-up in M&A activity in recent months,following a slowdown in 2023.-Notable M&A includes Activision Blizzard(acquired by Mic

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根据报告的内容,本文主要概括了2023年视频游戏市场的最新动态和趋势。主要内容包括: 1. 2023年,视频游戏市场在经历了2022年的下滑后,重新回到了增长轨道,总收入预计超过2000亿美元,玩家数量预计到2026年将达到近40亿。 2. 移动游戏市场在2023年出现了下滑,主要原因是消费者支出减少和活跃玩家数量下降。 3. 订阅模式和游戏内购买等新商业模式的兴起,推动了游戏行业的增长。例如,微软收购动视暴雪,以扩大其订阅服务的内容。 4. 2023年,视频游戏行业的并购活动有所增加,包括沙特公共投资基金通过Savvy Games Group收购Scopely等。 5. 预计未来将有更多的财务赞助商投资于视频游戏领域,因为市场机会吸引他们,同时估值也相对合理。 6. 独立游戏市场具有巨大的增长潜力,预计将有更多的并购和整合活动。 综上所述,视频游戏市场在2023年重新回到了增长轨道,新商业模式的兴起和并购活动的增加为行业的未来发展提供了动力。
2023年游戏市场增长原因是什么? 游戏订阅模式预计何时达到550亿美元? 独立游戏市场有哪些投资机会?
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