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Electronic Arts (EA) 2005年年度报告「NASDAQ」.pdf

上传人: b**** 编号:519015 2006-06-16 168页 1.05MB

1、Electronic Arts Inc.Notice of 2005 Annual MeetingProxy Statement and2005 Annual ReportTO OUR STOCKHOLDERS:EAs scal year 2005 was highlighted by exciting new games from our creative teams and important initiativesfor extending our leadership into the next generation.We invested in people and processe

2、s,forged long-termagreements with strategic partners,introduced new franchise properties and extended our portfolio ontopromising new platforms.Our net revenue was$3.1 billion up six percent and gross margin was 61.8 percent.Operating income wasdown 14 percent to$669 million.Operating margin was 21

3、percent.Operating cash ow was$634 million,ourreturn on invested capital was 60 percent and diluted earnings per share were$1.59.In the third quarter weannounced a$750 million stock repurchase program which is now in process.Chairmans LetterThis year,EA published 31 titles that sold more than a milli

4、on copies worldwide four more than lastyear and the average score critics gave our games positioned us among the industrys elite developers.Despite renewed competitive pressure,EA SPORTSTM titles increased their share of the sports category to arecord 63 percent,and we successfully launched two new

5、sports properties FIFA Street and Fight Night.Our Club PogoTM online site continues to grow with more than 840,000 active players,including 780,000paying members,at the end of our scal year the majority of whom are women.The Club Pogosubscription site maintains a strong growth curve toward what we e

6、xpect will be more than one millionsubscribers.Investments in Strategic PartnershipsLong-term partnerships move us beyond the time horizon that has traditionally driven our planning.Exclusiveand multi-year relationships oer strategic advantages that allow us to plan,invest in quality and grow forman

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