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GroupM:大转变(2020)(英文版)(16页).pdf

上传人: li 编号:29135 2020-12-01 15页 309.71KB

1、THE GREAT SHIFT TABLE OF CONTENTS PAGE 3 PAGE 5 PAGE 8 PAGE 12 PAGE 15 PAGE 10 ENTERTAINMENT TELECOMMUNICATIONS FINANCIAL SERVICES APPENDIX CONSUMER PACKAGED GOODS however, others may have had opposite experiences if their retail partners stayed open throughout the pandemic, especially if their reta

2、il partners sales grew substantially. For example, a beauty products company that sold primarily through non-essential third-party stores would have found an advantage in prioritizing owned and operated (O however, if those costs are overcome, traditional media companies have new trade-offs to consi

3、der, such as choices between simplicityone monthly price for all content, potentially available on a platform foreverand complexitycontent assets might be made available in one place for one point in time and another for a different point in timeor something in between. We can imagine some of the ways in which studio owners who are prioritizing digital media, and are willing to sacrifice tradition

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本文主要讨论了新冠疫情对四个主要行业(汽车、消费品、电信和金融)以及娱乐业的影响。 1. 汽车行业:疫情导致消费者无法参观展厅,汽车销量大幅下滑。但随着刺激支票和央行流动性增加,汽车行业出现强劲反弹。制造商直接与消费者互动,了解消费者偏好,为未来服务开发提供洞察。 2. 消费品和电子商务:疫情导致消费者更多通过电子商务渠道购买商品,如食品和个人护理产品。这些公司需要评估如何利用电子商务渠道,平衡品牌建设和短期绩效目标。 3. 电信:疫情增加了对宽带和移动网络的需求,尤其是视频流和远程医疗。电信公司需要关注产品和服务质量,以满足消费者日益增长的需求。 4. 金融:疫情期间,消费者对金融服务的需求增加,银行通过数字平台满足这些需求。银行需要投资于品牌建设和数据分析,以更好地理解和服务消费者。 5. 娱乐:疫情期间,流媒体服务需求增加,这可能是由于消费者减少外出,而非传统电视服务的减少。媒体公司需要关注内容创新,以吸引消费者。
疫情如何影响汽车行业? 电商如何改变消费品行业? 流媒体如何改变娱乐行业?
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