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世界经济论坛:2020年媒体娱乐文化产业在危机中对社会的反应和作用白皮书 (英文版)(25页).pdf

上传人: 孔明 编号:19509 2020-09-23 25页 2.70MB

1、The Media, Entertainment and Culture Industrys Response and Role in a Society in Crisis W H I T E P A P E R J U N E 2 0 2 0 In collaboration with Accenture Contents 1 Executive summary 2 Introduction 3 Fulfilling the mission to inform, entertain and connect 3.1 The industry has adapted to fulfil its

2、 mission to inform 3.2 The industry has embraced a mission to educate 3.3 For societies in lockdown, entertainment has been critical 4 Going above and beyond the core mission 4.1 Direct industry worker support 4.2 Health and wellness programmes 4.3 Support for ecosystem and community 4.4 In-kind con

3、tributions 4.5 Technology and tools 5 Building trust and building back better 5.1 Trust has grown, unevenly 5.2 Consumers and employees are judging companies responses 5.3 User data is needed to fight the virus 5.4 Harmful content has serious consequences in health crises 5.5 Positive perception and

4、 trust feed loyalty 5.6 Environmental, social and governance (ESG) and trust translate to financial performance 6 Lasting implications of the response 6.1 The imperative to understand what changes for good and what role to play 6.2 The importance of taking stock of the lasting implications for trust

5、 and relationships 7 Conclusion 8 Endnotes 3 4 5 7 8 8 10 11 11 11 11 11 14 15 16 16 17 18 18 20 21 21 22 23 World Economic Forum 91-93 route de la Capite CH-1223 Cologny/Geneva Switzerland Tel.: +41 (0)22 869 1212 Fax: +41 (0)22 786 2744 Email: contactweforum.org www.weforum.org 2020 World Economic

6、 Forum. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, including photocopying and recording, or by any information storage and retrieval system. The Media, Entertainment and Culture Industrys Response and Role in a Society in Crisis 2 E

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本文主要探讨了媒体、娱乐和文化行业在危机中的作用和反应,以及这些反应如何影响长期前景。 1. 媒体行业通过降低付费墙,提供免费新闻,扩大官方信息传播,减少错误信息,以满足公众对信息的需求。 2. 教育方面,公司通过提供远程教学工具,硬件支持,以及与教育机构合作,帮助学生和教师适应远程学习。 3. 娱乐方面,公司通过提供流媒体服务,在线游戏,社交媒体和音乐流媒体服务,满足了公众对娱乐的需求。 4. 媒体公司通过直接支持工人,提供健康和福利计划,支持生态系统和社区,以及提供技术和工具,超越了其核心使命。 5. 公众对新闻和信息的信任度有所提高,但媒体行业仍是最不受信任的行业之一。 6. 媒体行业的反应将对消费者期望、业务模式、员工关系和社会责任产生长期影响。
媒体行业如何应对COVID-19危机? 媒体行业如何通过教育公众来应对COVID-19? 媒体行业如何通过娱乐来应对COVID-19?
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