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VGI:2023年黑色星期五Steam游戏市场表现报告(英文版)(7页).pdf

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1、2023 Steam Black Friday Performance Report“A year of records,despite the slowdown in overall games industry”Contact:VGSupporting creativity through dataUser engagement keeps breaking records on Steam despite the post-lockdown return to non-digital livesPeak Users In-Game on Steam During November Per

2、iodsNov-19Nov-20Nov-21Nov-225.3M6.7M7.8M9.4MNov-239.7M+28.3%+16.3%+20.3%+3.4%Record amount of engagement on the platformThe games industry has been flat or even declining since Covid as players return to normality post-lockdowns and struggle with tighter economic climateHowever,Steam has continued t

3、o see engagement increaseThis has largely been driven by:Lack of next-gen console availability driving players to PCMore publishers starting to focus and release games on Steam(even Sony!)Continued strength of PC indie developer spacePC being the preferred platform in many markets where gaming is st

4、ill growing fastNovember Peak Active Players In-Game on Steam,by Year,2019-23(M Players)2Black Friday sales have been stagnating on Steam in 2021-22;2023 is the first year of significant growth since CovidUnit Sales on Steam During Black FridayNov-19Nov-21Nov-22Nov-23Nov-2053M67M69M68M77M+27.5%+2.2%

5、-1.2%+14.0%Record amount of games sold on Steam during Black FridayNovember 2023 was the biggest Black Friday for Steam in terms of units soldUnits have been stagnating since Covid as the post-lockdown normalisation and return to nonvirtual lives has reduced new game purchasesThe 2023 boost has larg

6、ely been driven by great game releases and steeper than usual Black Friday discountsNovember Total Units Sold on Steam,by Year,2019-23(M Units)32023 saw a strong release schedule and deep Black Friday discounts as titles were fighting for attentionBlack Friday Steep DiscountsGames like EA FC have do

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根据报告的内容,全文主要报告了2023年Steam黑五销售表现。尽管游戏行业整体增长放缓,Steam平台用户参与度持续打破记录,2023年11月Steam在线用户峰值达到9.7M,同比增长28.3%。黑五期间,2023年Steam单位销量达到9.7M,同比增长14%,是自Covid以来首次显著增长。游戏销售收入在2023年黑五期间为1076M美元,尽管单位销量增加,但同比微降1.5%,这是因为更深的折扣和较低的平均销售价格。游戏价格压力可能持续,2023年黑五的平均游戏价格回归到更“正常”,多数新游戏在发布后不久即以40%或更大的折扣销售。
玩家回归现实生活,游戏行业增速放缓" 游戏销量和收入如何变化?" 游戏价格竞争压力将持续吗?"
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