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Newzoo:2020年全球游戏市场报告(英文版)(31页).pdf

上传人: Me****y 编号:14920 2020-08-01 31页 1.06MB

1、2020 Global Games Market Report Key Trends | Market Sizing more than a quarter of them intend to play games in the foreseeable future. Popcorn Gamer. Consumers who play a little but enjoy watching gaming content far more. The Subscriber. Consumers who enjoy high-quality game experiences, preferably

2、free-to-play or discounted titles, but only spend on hardware when necessary. Time Filler. Consumers who play games, typically on mobile, to pass the time but never watch video content of games. Nearly a third of all female game enthusiasts fall within this group. Ultimate Gamer. Consumers who love

3、all things gamingplaying, owning, and viewingand dedicate much of their free time and disposable income to the pastime. Newzoos Gamer Personas Methodology this has spilled over to 2020. In total, PC games will generate $36.9 billion in 2020, making it the third-largest segment. Growth in downloaded/

4、boxed PC games is partially offset by declining browser PC revenues, as browser gamers have mostly transitioned to mobile. 28% 2% 21% 40% 9% 2020 Total $159.3Bn +9.3% YoY Smartphone Games $63.6Bn +15.8% YoY Tablet Games $13.7Bn +2.7% YoY Browser PC Games $3.0Bn -13.4% YoY $45.2Bn +6.8% YoY Console G

5、ames Dowloaded/Boxed PC Games $33.9Bn +6.7% YoY 2020 Global Games Market Per Segment Get the full report: Find this data for 6 regions and 30 countries/markets in the full report. 2020 Newzoo15 j ContentsThe Global Games Market This year, Asia-Pacific will generate game revenues of $78.4 billion, ac

6、counting for 49% of the global games market. This represents a year-on-year growth of +9.9%. North America will again be the second-largest region by game revenues, making up a quarter of 2020s total global games market ($40.0 billion). This represents an +8.5% increase from last year, the second-sl

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本文主要介绍了2020年全球游戏市场报告的关键趋势、市场规模和预测。主要内容包括: 1. 2020年全球游戏市场预计将创造159.3亿美元的收入,比2019年增长9.3%。 2. 移动游戏(包括智能手机和平板电脑)是最大的游戏细分市场,预计2020年将创造772亿美元的收入,同比增长13.3%。 3. 由于COVID-19的封锁措施,PC游戏和游戏机游戏的市场份额有所下降,但预计2020年仍将分别创造369亿美元和452亿美元的收入。 4. 亚太地区将是最大的游戏市场,预计2020年将创造784亿美元的收入,同比增长9.3%。 5. 游戏机市场正在迎来新一代游戏机的发布,这将推动游戏机游戏市场在短期内增长。 6. 游戏作为一种服务(GaaS)和订阅服务将成为游戏市场的新趋势。
2020年游戏市场增长的主要因素是什么? 移动游戏为何在2020年增长最快? 2020年哪些地区的游戏市场增长最快?
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