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Stream Hatchet:2022年度视频游戏直播趋势报告(英文版)(35页).pdf

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1、VIDEO GAME STREAMING TRENDS2022 YEARLY REPORT2ABOUT STREAM HATCHETS YEARLY REPORTStream Hatchets Yearly Report is a culmination of the biggest trends,stories,and insights from the live streaming and gaming industry in 2022.A quarterly report is also distributed every 90 days.Want to be among the fir

2、st to hear about future reports?Subscribe to our newsletter today!Stream Hatchet works with a consortium of industry leading analysts and business leaders to understand key trends related to the impact of live streaming audiences on gaming creators,esports and the broader video games industry.A NOTE

3、 FROM EDUARD MONTSERRAT(CEO)“We hope you enjoy our 2022 video game streaming insights report.We have analyzed and identified key insights and trends across the video game industry,including the rise of non-gaming live streams,trends in the creator economy,and the strategy of brands activating in liv

4、e streaming.”EXECUTIVE SUMMARYViewership on leading western live streaming platforms has started to plateau in 2022,however,opportunities through creator-driven events and innovative strategies continue to excite viewers and make live streaming a go-to source for entertainment.Yearly hours watched a

5、cross major live streaming platforms has decreased 13.5%YoY from 2021,but is still up 6%from 2020 and 164%from 2018.The number of unique channels streaming content is also down about 14%,indicating that while viewership is down,the decline could have more to do with streamer burnout than viewer inte

6、rest.Despite the decrease,fans are watching more non-gaming events like sports,music,and art on live streaming platforms.On Twitch,non-gaming streams hours watched are up 5.8%,indicating a potential shift in demand from viewers.MARKET INSIGHTSCombined and individual growth of the leading western str

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根据Stream Hatchet的2022年游戏直播趋势报告,以下为全文的主要内容: 1. 2022年,西方主要直播平台的观众数量开始趋于平稳,但通过创作者主导的活动和创新策略,直播仍成为娱乐的首选来源。 2. 主要直播平台的年度观看时长下降了13.5%,但与2020年相比仍增长了6%,与2018年相比增长了164%。 3. 尽管观看时长下降,但观众对非游戏类直播内容(如体育、音乐和艺术)的兴趣却在增加。 4. Twitch在2022年表现最好,年度观看时长下降了6%,而Facebook Gaming下降了56%。 5. 2022年是“创作者之年”,不再只是游戏驱动观众观看直播,创作者及其个性成为观众观看的主要动力。 6. 直播平台上的女性创作者数量有所增加,YouTube Gaming在顶级1000频道中女性创作者的比例最高,达到13.6%。 7. 直播平台上的电子竞技活动继续增长,League of Legends在电子竞技领域占据主导地位。 8. 直播平台上的新游戏发布表现各异,一些游戏如Elden Ring表现良好,而Dying Light 2: Stay Human则迅速消失。 9. 品牌营销在直播中越来越重要,NordVPN和游戏发行商通过与创作者合作推广新游戏和品牌。
2022年直播行业趋势报告有哪些主要发现? 直播平台Twitch、YouTube Gaming和Facebook Gaming在2022年的表现如何? 2022年哪些游戏和直播主在直播平台上最受欢迎?
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