1、Roblox Reports Fourth Quarter and Full Year 2024 Financial ResultsStrong Year-Over-Year Growth Across Core Financial and Operating Metrics;Including Revenue,Bookings1,DAUs,and Hours EngagedSAN MATEO,Calif.,February 6,2025-Roblox Corporation(NYSE:RBLX),a global platform bringing millions of people to
2、gether through shared experiences,released its fourth quarter and full year 2024 financial and operational results and issued its first quarter and full year 2025 guidance today.Separately,Roblox posted a letter to shareholders and supplemental materials on the Roblox investor relations website at .
3、Fourth Quarter 2024 Financial,Operational,and Liquidity HighlightsRevenue was$988.2 million,up 32%year-over-year.Bookings1 were$1,361.6 million,up 21%year-over-year.Net loss attributable to common stockholders was$219.6 million,while consolidated net loss was$221.1 million.Adjusted EBITDA1 was$65.6
4、million,which excludes adjustments for increases in deferred revenue and deferred cost of revenue of$381.8 million and$(65.2)million,respectively,or a total change in deferrals of$316.5 million.Net cash and cash equivalents provided by operating activities was$184.5 million,up 29%year-over-year,whil
5、e free cash flow was$120.6 million,up 54%year-over-year.Average Daily Active Users(“DAUs”)were 85.3 million,up 19%year-over-year.Average monthly unique payers were 18.9 million,up 19%year-over-year,and average bookings per monthly unique payer was$23.97,up 1%year-over-year.Hours engaged were 18.7 bi
6、llion,up 21%year-over-year.Average bookings per DAU was$15.97,up 1%year-over-year.Cash and cash equivalents,short-term investments,and long-term investments totaled$4.0 billion;net liquidity2 was$3.0 billion.Full Year 2024 Financial,Operational,and Liquidity HighlightsRevenue was$3,602.0 million,up