ADL:美国频游戏玩家的社交互动和体验(英文版)(48页).pdf

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ADL:美国频游戏玩家的社交互动和体验(英文版)(48页).pdf

1、Free to Play? Hate, Harassment and Positive Social Experiences in Online Games JULY 2019 Our Mission: To stop the defamation of the Jewish people and to secure justice and fair treatment to all. ABOUT Center for Technology comprehensive and inclusive policies and enforcement around hate and harassme

2、nt that mirror and improve upon the known best practices of traditional social media; and game ratings systems that consider the amount of harassment in specific games, among other improvements. The games industry should also reach out to collaborate with civil society, to educate civil society abou

3、t the unique challenges of their community and take advantage of civil societys expertise. Civil Society: Just as in recent years much of civil society has expanded their work to include the impact of traditional social media on their issues and communities, so too should civil society use their res

4、ources, expertise and platforms to address the impact of games as digital spaces. To aid in this, civil society should engage with and support scholars and practitioners who have been and continue to do crucial research and practice to help fight hate, bias and harassment in games. Government: Feder

5、al and state governments should strengthen laws that protect targets of online hate and harassment, whether on social media or in online games. Governments should also, as they do with social media companies, push for increased transparency and accountability from game companies around online hate a

6、nd harassment. We believe this report provides insight into the power of video games to enrich lives and also a better understanding of ways the game industry can improve. 88% of adults who play online multiplayer games in the US have had positive social experiences while playing games online. 65% o

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