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Newzoo:2025年全球玩家研究:IP粉丝群体剖析报告(中译版)(22页).pdf

上传人: Kell****reet 编号:725567 2025-07-14 22页 3.20MB

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1、Free report2025Mapping IP fandom with the Global Gamer StudyReading time:10 minutesContents2010604ForewordWhere and why IP matters to most gamersEntertainment IP awareness:Global favorites and outliersGlobal favorites and niche IPsAnime vs.Hollywood blockbusters:Regional variationsAttitudes toward e

2、ntertainment IPs:Regionalpreferences and insightsMost and least liked IPs across regionsDetailed regional variationsEntertainment IP awareness vs.attitudeGlobal favoritesFamiliar facesHidden gemsLimited appealFinal Thoughts:Selecting the right IPsfor global player engagementNewzoo Platform0203050709

3、1613100711141518181819032022Foreword01 Back to contents4ForewordThe boundaries between video games and other media are blurring,giving riseto a new era of transmedia entertainment.Its now easier than ever for peopleto immerse themselves in their favorite stories,characters,and universesacross games,

4、movies,TV,and more.Gamers a diverse and multifaceted demographic are at the forefront of thisevolution.Theyre not a homogeneous group;their varied motivations andtastes are reshaping how they engage with entertainment.For game studiosand publishers navigating this shifting landscape,understanding ho

5、w different intellectual property(IP)franchises resonate across markets and cultures has become more important than ever for driving player engagement.This free report,Mapping IP Fandom with the Global Gamer Study,draws from the latest wave of our 2025 Global Gamer Study,spanning 36 markets.We recen

6、tly introduced a new topic:awareness and attitudes toward entertainment IPs.In this report weve analyzed responses for 42 popular IPs a list we plan to expand in future waves to offer a high-level view of how gamers connect with these IPs globally and regionally.In a time when iconic universes seaml

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本文主要分析了全球游戏玩家对娱乐IP(知识产权)的认知和态度。以下为关键点: 1. **玩家倾向性**:大多数玩家(24/36个国家)表示更愿意玩包含他们喜欢的娱乐IP的游戏,尤其在南亚和拉丁美洲,这一比例高达74%。 2. **全球IP认知**:全球认知度高的IP包括哈利波特、迪士尼、宝可梦等,而像吉卜力工作室或《Arcane》这样的IP在特定市场或区域更为突出。 3. **区域差异**:动漫在拉丁美洲和东南亚认知度高,而西方IP如《Shrek》或《SpongeBob》在南非或智利等地区表现突出。 4. **态度差异**:拉丁美洲和印度对IP的态度最为积极,而西方欧洲和大洋洲则相对保守。 5. **IP分类**:分为全球喜爱型(高认知+高喜好度)、熟悉型(高认知+低喜好度)、隐藏宝藏型(低认知+高喜好度)和有限吸引力型(低认知+低喜好度)。 6. **市场策略**:选择合适的IP对于吸引全球玩家至关重要,需考虑文化相关性、历史类型偏好和本地游戏习惯。 核心数据引用: - 全球90%的玩家认知哈利波特和迪士尼。 - 《Arcane》在越南的认知度高达75%。 - 86%的拉丁美洲玩家对《Shrek》持积极态度。 - 印度玩家对哈利波特的喜好度高达88%。
"哪些IP在全球最受欢迎?" "动漫与好莱坞大片,哪个在亚洲更火?" "如何选择适合全球玩家的IP?"
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