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电通(Dentsu):2025游戏:品牌营销新引擎研究报告(英文版)(56页).pdf

上传人: Kell****reet 编号:724510 2025-07-09 56页 7.76MB

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1、GAMING,YOUR MARKETING CHEATCODEFOREWORDGAMING ISNT JUST A TREND ITS A CULTURAL SHIFT.AND ITS NOT GOING AWAY.Brands know they need to show up in gaming.But the truth is,too many still see it as a one-off sponsorship,a media buy,or something for the younger demo.That mindset misses the bigger picture.

2、Gaming today is where fandoms are built,identities are explored,and communities gather.Its not a vertical its a horizontal layer that cuts across content,commerce,and connection.And its changing how people experience culture.At dentsu,we believe that if you want to win the future,you need to earn yo

3、ur place in the worlds that people care about.Thats what this report is about.Its not just another data dump.Its a strategic map for brands who want to play smart to create plans adapted from moment-based marketing to fandom-first thinking.Youll find insights on gaming motivations,behavioral data ac

4、ross regions,and the most important part:how to connect gaming to your marketing funnel in a way that drives relevance,resonance,and return.Weve built this with input from the best our partners at GWI,Anzu,Stream Hatchet,Newzoo,Activision Blizzard Media,Discord,PlayStation,Roblox,and our teams on th

5、e ground around the world.And were just getting started.With all this newfound power and knowledge lets stop testing and learning and get going!BRENT KONING EVP,Global Gaming Lead at dentsu2GAMING IS THE GROWTH ENGINE FOR THE NEXT GENERATION OF BRANDS0103020405THIS REPORT IS YOUR GUIDE TO NAVIGATING

6、 A GROWING,AND MORE COMPLEX,GAMING LANDSCAPE,UNLOCKING THE STRATEGIES,MOTIVATIONS,AND CHANNELS THAT WILL DRIVE THE NEXT WAVE OF MARKETING SUCCESS.Gaming IPs are fuelling the transmedia boom with adaptations like A Minecraft Movie,The Last of Us show,and upcoming Angry Birds 3 movie,are turning games

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根据报告的内容,本文主要概括了以下关键点: 1. **游戏产业增长**:游戏产业持续增长,但全球媒体投资占比不到5%,为品牌提供了巨大的发展空间。 2. **游戏文化影响力**:游戏文化正在改变人们体验文化的方式,游戏不仅是娱乐,更是社交平台,帮助人们建立联系和身份认同。 3. **游戏与品牌合作**:游戏与品牌合作可以提升品牌形象,吸引年轻一代,游戏内购物和品牌合作可以促进销售。 4. **游戏营销策略**:游戏营销需要根据不同动机制定策略,从品牌曝光到互动体验再到转化销售,需要全面规划。 5. **游戏产业趋势**:游戏产业将继续发展,品牌需要关注跨媒体融合、云游戏等趋势,以适应游戏产业的变化。 6. **游戏营销建议**:品牌需要制定游戏营销策略,了解目标受众,选择合适的合作伙伴和平台,以实现品牌目标。
游戏如何成为品牌增长引擎? 游戏如何推动跨媒体粉丝文化? 游戏如何成为新一代社交平台?
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