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国际唱片业协会(IFPI):2025年全球音乐产业报告(英文版)(26页).pdf

上传人: Y**** 编号:622565 2025-04-07 26页 20.67MB

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1、GLOBAL MUSIC REPORT 2025STATE OF THE INDUSTRYCONTENTSIn a world where artists have unlimited possibilities to communicate with their fans,they might get overwhelmed by the constant pressure to be visible in a digital spotlight.Furthermore,there is the expectation to release new music in a much stead

2、ier pattern and in higher frequency.As a label-amongst other tasks like marketing,traditional promotion etc-we guide,finance and support the artists through this process of social media,recording and scheduling.Above all,its vital that artists and label share the same passion for the individual musi

3、c.With more than a million tracks being released per week,the curation and expertise of a professional label is sought after by artists and music lovers alike.My label will turn 25 next year and it is more exciting than ever!”KONRAD VON LHNEYSEN MANAGING DIRECTOR,EMBASSY OF MUSICThe future is never

4、guaranteed-we must continue to build a collaborative environment where artists are championed,music is valued and protected,and innovation thrives.By matching the brilliance and bravery of artists with velocity and impact of our own,well pioneer that bright future together.ROBERT KYNCL CHIEF EXECUTI

5、VE OFFICER,W ARNER MUSIC GROUPWhile we are supportive of technological change that helps bring music to fans everywhere around the world it only seems reasonable that artists be paid appropriately for their endeavours.In true partnerships based on mutual respect we can all build an exciting vision f

6、or the future of our artists and our industry.ROB STRINGER,CBE CHAIRMAN,SONY MUSIC GROUPAs a global community that supports artists and their music,its more critical than ever that we continue to advance the artist-centric principles that elevate the entire music ecosystem by rewarding real artists

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本文主要讨论了2024年全球音乐市场的发展情况,以及唱片公司在支持艺术家、推动创新和促进全球音乐文化发展中的作用。 关键点包括: 1. 2024年,全球音乐市场收入增长4.8%,达到296亿美元。其中,流媒体收入首次超过200亿美元,占总收入的69%。 2. 拉丁美洲、中东和北非以及撒哈拉以南非洲是增长最快的地区,其中中东和北非增长率为22.8%。 3. 艺术家和唱片公司之间的合作伙伴关系是音乐生态系统的基础。文章通过Tyler, The Creator、Myke Towers和Chappell Roan等案例,展示了唱片公司如何支持艺术家实现创意和商业成功。 4. 唱片公司正在利用人工智能技术来提高他们为艺术家提供的服务,例如通过与Soundlabs AI合作创建Brenda Lee的西班牙语版本歌曲。 5. 唱片公司也在探索将音乐与游戏结合的创新方式,例如Myles Smith在Fortnite举办的虚拟音乐会。 6. 唱片公司正在谨慎地利用人工智能技术帮助传奇艺术家Randy Travis恢复声音,这表明了音乐行业可以以积极、公平和诚实的方式利用AI的力量。 7. 政策制定者必须拒绝改变版权法,以削弱权利持有者选择其作品是否用于开发AI模型的权利。同时,他们应该要求AI开发者维护和披露他们用于开发模型的受版权保护材料的记录。
音乐产业如何利用AI技术? 音乐与游戏结合的新趋势是什么? 音乐版权在AI技术发展中面临哪些挑战?
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