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游戏开发者大会(GDC):2023年游戏行业现状报告(英文版)(34页).pdf

上传人: 白**** 编号:612193 2024-07-18 34页 2.84MB

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1、This past year has been a time of change and opportunity.Studios and companies are working towards a new normal,while developers have their eye on how to reshape the game industry and their role within it.The metaverse has become more than a buzzword,as have the topics of unionization and the Great

2、Resignation.This is all happening under the umbrella of increased studio conglomeration,which could change the shape of the video game industry as we know it.We asked over 2,300 game developers about their work and the industry.We found developers are more engaged in sustainability efforts;many pref

3、er remote work even as some of their studios are moving to hybrid schedules;and they widely agree that player harassment of developers is a problem,though they arent sure what can fix it.The 2023 State of the Game Industry survey is the eleventh in an ongoing series of annual reports that offer insi

4、ght into the shape of the industry.Margin of error for this survey is+/-3%at a 99%confidence level.This years report marks the first collaboration with Game Developer on the State of the Game Industry survey,with the two teams working together to provide more context and clarity for the survey resul

5、ts.Thanks to all who participated for their thoughts and perspectives.2State of the Game Industry 2023Majority of developers surveyed have a decade or less experience,more work for indie studios than AAA The number of people we surveyed who have been involved with game development for 10 years or le

6、ss continues to be in the majority(57%).Additionally,in our response base,there are about the same number of people in game development who have less than two years of experience (15%)compared to people with 21 years or more experience(13%)How many years(if any)have you been involved in game develop

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根据报告的内容,本文主要概括了2023年游戏行业的发展现状和趋势。 1. 游戏开发者的经验分布:大多数开发者(57%)的游戏开发经验在10年以下。 2. 游戏开发者的主要工作角色:游戏设计师(37%)、程序员/工程师(35%)、制作和团队管理(31%)。 3. 游戏开发公司的类型:独立游戏工作室(39%)、AAA级游戏工作室(23%)、独立承包商/自由职业者(13%)。 4. 游戏开发平台:PC(65%)和PlayStation 5(33%)是当前和未来游戏开发的主要平台。 5. 游戏开发者的主要收入模式:付费下载(50%)、免费下载(36%)、付费DLC/更新(25%)、付费游戏内物品(23%)。 6. 游戏开发者的可持续性努力:大多数开发者(53%)的公司正在从事环保、可持续性或碳补偿工作。 7. 游戏开发者的远程工作政策:大约四分之一(25%)的开发者选择在远程和办公室之间分配时间。 8. 游戏开发者的工会化态度:大多数开发者(53%)支持工会化。 9. 游戏开发者的种族和性别:行业主要是白人和男性(70%),女性(23%)和非二元性别者(5%)的比例较低。 10. 玩家对开发者的骚扰:大多数开发者(91%)认为玩家对开发者和工作室的骚扰是一个问题。
游戏开发者如何看待大型工作室并购潮? 游戏行业中玩家对开发者的骚扰问题有多严重? 游戏开发者如何看待行业中的多样性、公平和包容性?
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