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波兰驻华大使馆文化处:2024针对中国市场的游戏开发商指南(中译版)(33页).pdf

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1、Table of contentsTable of ContentsContents 3 Preface 4PART I THE BASICS 61.1 Chinese Gaming Market 71.2 Market Segments 8 1.2.1 PC Games 8 1.2.2 Console Games 8 1.2.3 Mobile 9 1.2.4 VR and AR 9 1.2.5 E-Sports 91.3 Challenges and Risks 10 1.3.1 Competition 10 1.3.2 Imitation games 10 1.3.3 Cultural f

2、oreignness 101.4 Trends 11PART II A STEP BY STEP GUIDE TO THE MARKET 122.1 STEP 1:PC/Console Games VS Mobile 14 2.1.1 Global distribution 14 2.1.2 Applying for an ISBN 14 2.1.3 Local distribution 152.2 STEP 2:Localization 16 2.2.1 Simplified VS Traditional Chinese 17 2.2.2 Title localization 17 2.2.

3、3 Chinese VO 18 2.2.4 Adaptation of game features 18 2.2.5 Localization for ISBN 182.3 STEP 3:Working with a publisher 192.4 STEP 4:Employing an agency 192.5 STEP 5:Building your own team 19PART III REACHING OUT TO YOUR FANBASE 203.1 Chinese Game-oriented Social Media 213.2 Good marketing practices

4、223.3 An inconclusive list of Chinese Gaming Media 243.4 A short guide to KOLs 243.5 Gaming events 25PART IV SUMMARY 27REFERENCES 29ABOUT THE AUTHOR 313PrefacePrefaceThe“Game developers guide to the Chinese market”is the result of eight years of intensive research and the fruit of cooperation betwee

5、n the Polish Institute in Beijing,Indie Games Foundation Poland and numerous partners from Polish and Chinese gamedev industries.When the Polish Institute in Beijing initiated its first video game promotion pro-gram in 2016,Chinese gamers were already quite familiar with Polish games,having played t

6、itles such as The Witcher,This War of Mine or Dying Light.Problem was,a ma-jority of them didnt know those games were developed by Polish gamedev studios.Thanks to continuous efforts by various institutions and the invaluable role of the studi-os themselves,releasing one blockbuster after another,Ch

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本文主要介绍了中国游戏市场的基础知识,包括市场细分、挑战和趋势。 1. 中国游戏市场:2023年上半年,中国游戏市场收入达到1442.63亿人民币,玩家数量达到6680万。 2. 市场细分:移动游戏占市场收入的大部分,其次是客户端游戏(PC和主机游戏)。VR和AR市场预计在2023年达到66亿美元。电子竞技市场价值在2023年预计为4.452亿美元。 3. 挑战和风险:竞争激烈,山寨游戏和模仿游戏问题严重,文化差异也是一大挑战。 4. 趋势:中国玩家喜欢可爱的游戏和动漫风格的游戏,多人在线游戏更受欢迎,游戏需要支持简体中文。 5. 步骤指南:对于PC/主机游戏,建议全球发行,对于移动游戏,需要申请ISBN进行本地发行。可以与本地发行商合作,也可以聘请公关代理机构或自由职业者进行市场推广。
中国游戏市场有哪些主要细分市场? 进入中国市场有哪些主要挑战和风险? 中国玩家喜欢哪些游戏特征?
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