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eye square:2023年游戏内置广告(IGA)-游戏货币化白皮书(中译版)(14页).pdf

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1、Monetarizing the gaming universeHow ads in games can add to gamesIn-GameAuthorsKrzysztof Kania2023WhitepaperAdvertising(IGA)Making meaning without taking the fun out of the experience.The gaming industry has quietly grown to annual revenue of more than$200bn.According to some estimates,the gaming in

2、dustrys revenue exceeds that of movies and music combined.Outside of the interested public,however,only major deals,like Microsofts blockbuster acquisition of Activision Blizzard for almost$70bn in January 2022,make the general news.Given the size of the industry and the prevalence of gaming it is n

3、ot surprising that advertising in computer gaming has become a major industry in recent years.With the increasing popularity of gaming,companies began to recognize the potential for reaching a large audience through in-game advertising.Also,subscriptions for gaming(such as Game Pass for Xbox offered

4、 by Microsoft,which currently has about 25 million subscribers and Sonys PlayStation Pass which has about 29 million)seem to follow subscription services for TV streaming,such as Netflix,which in late 2022 announced the introduction of a basic plan with ads:Advertising with a dedicated and known aud

5、ience is too good an opportunity and too much revenue to pass up.2But does in-game advertising really work?While conclusive research has yet to supply a clear and overarching answer,it can be extrapolated that because game environments are designed to be highly engaging and immersive,and games are b

6、uilt to capture and hold attention,this level of engagement can be translated into brand awareness and recognition.In addition,specific demographics and audiences can be easily targeted and reached.The creative freedom that comes from not being constrained by the limitations of the real world of adv

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Monetizing the gaming universe: This article discusses how in-game advertising can add value to games. The gaming industry has grown to an annual revenue of over $200 billion, exceeding that of movies and music combined. With the popularity of gaming, companies have recognized the potential of reaching a large audience through in-game advertising. In-game advertising can be effective in creating brand awareness and recognition, and can be targeted at specific demographics and audiences. Key data points include: - There are approximately 5 billion internet users and around 3 billion people play computer games, with a gender split of 55% male and 45% female. - Gaming was heralded as the next frontier for advertising in the late 1980s, but it didn't materialize until recently due to technological barriers. - Product placement, sponsorship, in-game purchases, and in-game advertising are different channels for connecting ads and games. - In-game advertising can be less intrusive and more natural than other forms of advertising, and it can be effectively used in sports games and games taking place in a "real" world. - Advertising effectiveness and meaningful attention can be measured, and in-game advertising can be a valuable form of advertising. Overall, the article highlights the potential of in-game advertising as a major industry and its benefits for both game developers and advertisers.
"游戏广告如何增加乐趣?" "电竞产业如何通过广告盈利?" "游戏内广告对玩家有何影响?"
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