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索尼Sony Corporation (SNE)2022年企业报告「NYSE」(中译版)(68页).pdf

上传人: Y**** 编号:128133 2023-06-06 68页 10.12MB

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1、A Creative Entertainment Companywith a Solid Foundation of TechnologyContents02 Sonys Purpose&Values04 Message from the CEO10 Special Feature:Increasing Content Value and Creating New Entertainment Experiences in Kando Spaces14 Value Creation Model16 Value Creation18 Key Drivers for Creating Value22

2、 Message from the CFO26 Performance Highlights30 Sustainability34 Value Creation in Each Business 35 Messages from the Heads of the Businesses 36 Business Profiles 38 Game&Network Services 41 Music 44 Pictures 47 Entertainment,Technology&Services 50 Imaging&Sensing Solutions 53 Financial Services56

3、Corporate Governance64 Group Information2022 Sony Pictures Entertainment,Inc.All Rights Reserved.MARVEL and all related character names:&2022 MARVELUNCHARTED:2022 CTMG.“Lifeplanner”is a registered trademark of Sony Life Insurance Co.,Ltd.010203Evolution of the Sony Group Centered Around CreativityKe

4、nichiro YoshidaRepresentative Corporate Executive Officer,Chairman,President and CEOMessage from the CEO04Management with a Long-Term View Based on Our PurposeOur Purpose is to“fill the world with emotion,through the power of creativity and technology,”and our Corporate Direction is“getting closer t

5、o people”:the creators who create Kando and the users who experience it,as well as our employees who drive our businesses forward under our shared Purpose.Sony today is the result of a consistent managerial effort focused on Kando and people that began with our first mid-range plan in FY2012.Six Bus

6、iness Segments with Origins in CreativitySony has six business segments,all of which start with creativity.For the four years since I became CEO in 2018,we have been continuously investing in the growth of these segments,and we plan to continue active investment in content IP,direct-to-consumer(DTC)

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根据报告的内容,本文主要概括了索尼集团在各个业务领域的创新和发展。文章首先介绍了索尼集团的核心业务,包括游戏和网络服务、音乐、影视、娱乐科技与服务、成像与传感解决方案以及金融服务。其中,游戏和网络服务、音乐和影视三大业务在近十年来持续增长,对索尼集团的企业价值贡献巨大。 文章还强调了索尼集团在内容创作和用户体验方面的努力,特别是在Kando空间(即情感共鸣空间)中创造新的娱乐体验。索尼集团通过与创作者和用户紧密合作,不断提升内容价值,并通过技术创新,如虚拟制作和人工智能,为创作者提供更多支持。 此外,文章还提到了索尼集团在探索未来增长领域方面的举措,如在元宇宙和移动出行领域的创新。索尼集团与本田汽车公司合作,共同开发电动汽车和高价值移动服务。 最后,文章强调了索尼集团对社会责任和环境的贡献,包括应对气候变化、使用可回收材料以及开发环保材料等。同时,索尼集团还致力于通过技术和业务为社会和环境做出贡献。
索尼如何通过游戏、音乐和电影业务增加内容价值? 索尼如何利用创意和技术在Kando空间创造新的娱乐体验? 索尼如何通过与创作者和用户的紧密合作来提升其品牌形象?
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