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Skillsearch:2023年游戏和互动行业薪酬和满意度报告(中译版)(62页).pdf

上传人: Kell****reet 编号:125927 2023-05-18 62页 43.69MB

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1、2023GAMES&INTERACTIVESALARY&SATISFACTION SURVEY Skillsearch and ,2023FOREWORDThis year marks our 9th annual Games&Interactive Salary&Satisfaction Survey!Every year for the last nine years we have conducted a survey aimed at the wonderful people ofthe games&interactive industries.The survey covers no

2、t only salary,but also a range of otherpoints of interest which vary year to year.This year we covered brand new topics based on current events,focusing on the four dayworking week and the cost of living crisis where we take a close look at how they have impactedthe industry and as a result we have

3、seen some insights this year that havent been observed inprevious years.For the first time we see salary as a consistent front runner when it comes to themost important aspect of work and reasons to change job,which is likely a reflection of thecurrent cost of living crisis.Another interesting piece

4、 of data is how the desire for flexible/remoteworking is no longer a top reason to want to change jobs,which could be due to remoteworking now being the norm at most studios,which it wasnt prior to the COVID pandemic.The last insight Id like to point out is to consider respondents stating wanting to

5、 finishtheir current project as a top reason for turning down a job offer.This leads me to think aboutwhat studios are doing to retain their staff once projects finish,as the data implies that this isthe time when people are most likely to consider moving into a new job.These are just a few piecesof

6、 data Ive picked out,but there is loads more juicy information waiting to be discovered in the report.If you have any questions about the areas that we touch on in this report,then as always wed love to hear from you.Weare aiming to produce a series of follow up reports covering topics such as the g

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根据报告的内容,本文主要概括了2023年游戏与互动行业的薪资与满意度调查结果。主要内容包括: 1. 四天工作周:调查显示,7%的受访者所在工作室已实行四天工作周,80%的受访者未来会积极寻找提供四天工作周的工作室。大多数受访者对四天工作周持积极态度,认为其有利于改善工作生活平衡和心理健康,但也有受访者担心可能带来工作压力和业务影响。 2. 生活成本危机:77%的受访者目前感受到生活成本危机的负面影响,85%的受访者预计未来会感受到。大多数受访者认为雇主在应对生活成本危机方面做得不够,62%的受访者考虑要求加薪,24%的受访者考虑换工作以找到更好的员工支持。 3. 神经多样性与心理健康:14%的受访者有神经多样性诊断,26%的受访者有心理健康诊断。大多数受访者选择向雇主披露自己的诊断情况,但也有部分受访者认为工作场所没有为他们的状况提供便利。 4. 教育与招聘:57%的受访者认为游戏工作室没有做足够的工作来鼓励游戏与互动作为可行的职业选择。大多数受访者期望整个招聘过程持续两周至一个月。 5. 薪资与福利:2023年英国平均薪资为38,345英镑,全球平均薪资为50,000美元。最受欢迎的福利包括灵活/远程工作、四天工作周和私人医疗保险。 6. 工作满意度:工作生活平衡、薪资和有挑战性的项目是最重要的三个工作方面。 以上是本文的主要内容,引用了一些核心数据来支持关键点的阐述。
四天工作周对员工生产力有何影响? 生活成本危机如何影响游戏行业员工? 游戏行业招聘过程中存在哪些问题?
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