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ABI Research:元宇宙中真正的赚钱机会(英文版)(10页).pdf

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1、The Very Real Revenue Opportunities In The MWhile the metaverse is a long-term vision,the buildup to this future offers a runway of new opportunities for merging the virtual and physical worlds.However,uncertainties and hurdles make forecasting the rate of transformation challenging.Therefore,in ord

2、er to get a more accurate and complete picture of this future,it is valuable to measure the broader opportunities within the Media&Entertainment and enterprise markets as a potential Total Addressable Market(TAM).When viewed collectively,these opportunities will serve as building blocks for the meta

3、verse,forming the foundation of a lucrative and growing market.These building blocks include:Virtual Spaces3Video Streaming4Video Gaming5Cloud Gaming6Cloud Content7Digital Advertising8Collaboration9The Building Blocks of the MVirtual SpacesBetween 2021 and 2030,the number of active users in virtual

4、spaces will climb from 118.3 million to 1,048.8 milliona Compound Annual Growth Rate(CAGR)of 27.4%.This growth in user activity will translate directly to revenue,with virtual spaces revenue increasing from US$4.2 billion in 2021 to US$44.8 billion in 2030.This figure does not even include the entir

5、e transaction volume for related Non-Fungible Tokens(NFTs)or dedicated Augmented Reality(AR)/Virtual Reality(VR)revenue,which would add hundreds of billions of dollars in additional revenue opportunity.3(Source:ABI Research)01020304050Metaverse Virtual Spaces Revenue202120222023202420252026202720282

6、0292030Revenue(US$Billions)The rise in Direct-to-Consumer(DTC)and Connected Television(CTV)viewing not only solidified the transition from traditional broadcast and pay TV to streaming media,but it also further decentralized the availability of content and services,giving consumers more controla tre

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本文主要探讨了元宇宙中的真实收入机会,以及媒体和娱乐以及企业市场中的这些机会如何作为潜在的总可寻址市场(TAM)为元宇宙的建设提供基础。文章指出,到2030年,活跃的虚拟空间用户数量将从2021年的1.183亿增加到10.488亿,复合年增长率(CAGR)为27.4%。虚拟空间收入预计将从2021年的42亿美元增长到2030年的448亿美元。此外,视频流媒体、视频游戏、云游戏和云内容等领域的增长也为元宇宙提供了构建模块。文章还提到,数字广告和协作等领域的市场转型将在元宇宙建设中发挥关键作用。到2030年,企业协作收入预计将从2020年的240亿美元增长到640亿美元,其中沉浸式协作和相关云服务收入将在2030年达到220亿美元。尽管存在不确定性和发展障碍,但元宇宙的收入机会是真实的。
"Metaverse: Revenue Opportunity or Myth?" "Unlocking the Potential of the Virtual World: Is the Metaverse the Next Big Thing?" "How Will Digital Transformation Impact the Media & Entertainment and Enterprise Markets?"
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