《SocialPeta:2022年移动游戏及应用营销报告(英文版)(191页).pdf》由会员分享,可在线阅读,更多相关《SocialPeta:2022年移动游戏及应用营销报告(英文版)(191页).pdf(191页珍藏版)》请在三个皮匠报告上搜索。
1、2022Global Mobile Game&App(Non-Game)Marketing White PCONTENTSMobile Games/31.Global Mobile Game Marketing Trends/82.Top Global Mobile Games Charts/183.Global Mobile Game Marketing of Game Genres/26I.Strategy Game/27II.RPG/39III.Simulation Game/50IV.Casual Game/61V.Casino Game/724.Mobile Game Marketi
2、ng in Different Regions/84I.America/87II.Indonesia/93III.Vietnam/99IV.Turkey/1055.Hot Mobile Game Campaigns/111Mobile Apps(Non-Game)/1161.Global Mobile App Marketing Insights&Top Charts/1182.Global Mobile App(Non-Game)Marketing of App Genres/127I.Tool/130II.Entertainment/138III.Reading/146IV.Social/
3、154V.Education/1623.Global Mobile App Marketing in Different Regions/168I.North America/171II.Southeast/174Industry Insights/179Singular,Tenjin,Digital Turbine,Moloco,Storemaven,AdQuantum,Udonis,Mobidictum,Apptamin,AppROIMobile GamesREPORT DESCRIPTION01PARTReport D1.Data SourcesWith the assistance o
4、f the worlds biggest advertising intelligence and analysis tool,SocialPeta Data Team provided you with insights into the advertising data of the global mobile game market.We collected random sampling advertising data from the globe,which covers over 70 channels and nearly 70 countries and regions.In
5、 total,we based over 120 billion data to form our report.Data Cycle and IndicatorsThe overall date range of the report:Jan-Dec 2022For specific data indicators,please see the notes on each page.Copyright NoticeAll tests,images,and graphics contained in this report are protected by the relevant trade
6、mark and copyright laws.Some texts and data are public information and their copyrights are owned by their original creators.No organization or person shall copy or distribute,in whole or in part for any purpose,any portion of this report without approval from our company.The copyrights of all creat