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Nativex:2021H1中国手游报告(中译版)(34页).pdf

上传人: Kell****reet 编号:109677 2021-12-15 34页 4.27MB

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1、How Chinas Mobile Habits Have Changed Post-LockdownIn association with:CHINA MOBILE GAMES REPORT H1 2021CONTENTSCONTENTSFOREWORDOVERVIEW OF MOBILE INTERNET USERS IN CHINA Chinas Mobile Internet User Base Mobile Internet User Distribution Across City Tiers Average Time of Daily App Usage per Mobile I

2、nternet UserOVERVIEW OF CHINAS MOBILE GAMES MARKETChinas Game User Base and Growth RateActual Sales Revenue and Growth Rate of Chinas Mobile Game Market CHINA MOBILE GAMES MARKET USER ACQUISITION TRENDS REPORTOverview Trend of the number of games running UA campaigns Rate of new games on the UA mark

3、et Activation rateThe Impact of iOS 14.5 Percentage of devices with iOS 14.5 that have opted out of IDFA iOS 14.5 adoption rate Monthly distribution of paying devices across Android&iOSGenre-Specific Trends Ad spending distribution by genre Monthly new mobile game releases by genre Ad spending trend

4、s Trends of Ad Creatives for Games Video ads proportion Video ads vs.Image ads0102071112161821CONTENTSCONTENTSThere is real hope that there is light at the end of the tunnel where Coronavirus is concerned.Societies across the globe are opening up again not least Chinas,with many slowly easing back t

5、o a pre-pandemic way of life since the turn of the year.What impact will a return to normality have on the countrys mobile scene,though?Throughout 2020,and during the heights of lockdown,many turned to their mobiles and mobile gaming to pass the time.As a result,2020 was a year of boom for Chinas mo

6、bile scene.Mobile developers and publishers found new audiences and explored new mobile advertising possibilities.There was a concern amongst them,too.Could they keep these new audiences interested when stay-at-home orders were eased?Would Chinas citizens still maintain their newfound mobile usage h

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本文主要探讨了中国移动互联网用户在 lockdown 后的行为变化,以及移动游戏市场的趋势和用户获取策略。数据显示,尽管移动互联网用户数量有所增长,但增速放缓,首次出现负增长,表明市场已趋于饱和。移动游戏用户也在减少,但游戏市场收入保持稳定增长,反映了市场活力。用户每日平均应用使用时间有所下降,而低线城市用户占比增加,显示出新的市场机会。此外,文章还讨论了iOS 14.5对用户获取广告的影响,以及创意广告在用户获取中的作用。数据显示,视频广告在移动游戏广告内容中的比例超过70%,显示出其主导地位。文章最后提供了一站式移动营销解决方案,以帮助在全球范围内实现中国市场成功。
"中国手机用户回归常态,这对市场有何影响?" "如何应对iOS 14.5对移动游戏广告的影响?" "创意广告如何在移动游戏用户获取中发挥作用?"
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