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YouGov:游戏影响者的力量(英文版)(20页).pdf

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1、GAME-CHANGERS:The power of gaming influencers PART 1:The global reach of gaming influencers In todays social media age,influencer marketing individuals or groups with significant numbers of followers on social media who are involved in endorsements and product placements for brands has proven its po

2、tential.Brands of all shapes and sizes are increasing their attention and spend on influencers to promote their products and marketing messages through social channels including YouTube,Instagram,and Twitch.The global pandemic has fueled the growth of the social media influencer fanbase,and with mor

3、e time spent at home due to COVID-19 restrictions,this has encouraged the rise of the gaming influencer influencers primarily known for live streaming or posting videos of themselves playing video games,and/or commenting on video games via social media.Gaming influencers no longer attract niche or f

4、ringe audiences,some have loyal followers in the tens of millions.New data from YouGov shows that over four in ten of the entire global adult population now follow a social media influencer across a range of interests and almost one in ten consumers now follow a gaming influencer,increasing to 17%am

5、ongst those aged 18-34,and 23%among men aged 18-34.But how does the size of the gaming influencer sector vary by country?How does this compare to other types of influencers?And will younger generations continue to follow this trend?This report is Part 1 of a three-part series.Part 1 sizes the gaming

6、 influencer global fanbase across 17 international markets and reveals where gaming influencer followers sit within the global influencer sector as a whole.Part 2 digs into the profile and consumer behavior of the gaming influencer audience and unearths what makes them different from those following

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本文主要探讨了游戏影响者在全球范围内的影响力和受众群体。主要观点和数据包括: 1. 游戏影响者在全球范围内越来越受欢迎,目前全球近十分之一的消费者关注游戏影响者,在18-34岁男性中这一比例高达23%。 2. 在亚洲市场,尤其是中国和印尼,游戏影响者的影响力尤为显著,分别有20%和20%的人口关注游戏影响者。 3. 游戏影响者的受众群体不仅限于游戏玩家,他们还关注其他类型的影响者,如音乐、体育等,这为品牌提供了跨类别合作的可能性。 4. 游戏影响者在全球范围内拥有独特的受众群体,有12%的游戏影响者追随者不关注其他类型的影响者,这部分人群占全球总人口的1%。 5. 游戏影响者与追随者之间的互动和联系,对于品牌来说具有很高的价值,可以帮助品牌与游戏受众进行更深入的沟通。
游戏影响者如何影响全球市场? 男性18-34岁群体中,游戏影响者最受欢迎吗? 游戏影响者如何吸引独特的全球受众?
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