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GP Bullhound:2022年第三季度数字媒体行业报告(中译版)(28页).pdf

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1、Digital Mediasector update Important disclosures appear at the end of this reportGP Bullhound Corporate Finance Ltd and GP Bullhound Asset Management Limited are authorised and regulated by the Financial Conduct Authority GP Bullhound Inc is a member of FINRAGP Bullhound Hong Kong Limited is authori

2、sed and regulated by the Securities&Futures Commission GP Bullhound Luxembourg Srl is authorised as an AIFM in Luxembourg by the Commission de Surveillance du Secteur FinancierQualitative insights into broader Digital Media trends and public and private valuations across the transaction spectrum,and

3、 interviews with todays leaders transforming the sector.Q3 20222THE VIEWQ3 Digital Media perspectives from GP BullhoundUS app store revenues have historically been dominated by gaming appsFor the first time,non-game apps have surpassed gaming apps in revenue generationThis shift is driven by the sub

4、scription model adopted by non-game apps,compared to the microtransactions of gaming appsCompetition heats up in the streaming wars as subscription-based services lose ground and ad-supported models win bigMajor players have taken notice and look to re-strategise,most notably Netflix is highly focus

5、ed on the rollout of its ad-supported modelOther players are engaging in M&A and creating original content to drive subscriber growthSports rights have become a valuable asset and tech giants like Apple and Amazon have taken noticeBoth companies have recently won major sports rights deals with the N

6、ational Football League,Major League Baseball,and Major League Soccer in the USMost of the rights still belong to legacy media companies but the pressure is on as tech giants can leverage large cash balancesBIG TECH AIMS FOR SPORTSGAMING APPS REVENUE BUFFERSSTREAMING SHIFTS STRATEGIESTakeaways3GP Bu

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本文主要讨论了2022年第三季度数字媒体行业的趋势和动态。主要观点包括: 1. 非游戏应用首次在收入上超过了游戏应用,主要原因是非游戏应用采用了订阅模式,而游戏应用主要依赖微交易。 2. 流媒体服务正在向免费或广告支持的模型转变,广告支持的模型正在赢得市场份额。例如,Tubi和Pluto TV等平台的收入预计将在今年达到近190亿美元。 3. 体育权利成为有价值的资产,科技巨头如苹果和亚马逊已经注意到这一点,并开始争夺这些权利。例如,苹果和亚马逊最近赢得了美国国家橄榄球联盟、美国职业棒球大联盟和美国职业足球大联盟的体育权利。 4. 尽管科技巨头正在进入体育内容领域,但传统媒体公司仍然拥有大多数体育权利。这些高估值部分是由于显著的观众流量,传统媒体公司利用这些观众来赚取广告收入。 5. 预计到2023年,非游戏应用和游戏应用在消费者支出上的差距将进一步扩大。
非游戏应用收入首次超过游戏应用,背后的原因是什么? 流媒体战争进入新阶段,免费和广告支持模式为何更受欢迎? 科技巨头争夺体育赛事转播权,这对传统媒体公司意味着什么?
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